From Supercaps docking which i suggested
To Command ships getting x2 races bonus's each.
Lots of really really awsomesauce stuff and lots of words.
But best of all is FW is getting alot! of attention.
Here is the FW section of the recent summit ( 7-9th January 2012 )
Little things – Factional Warfare
Present: CCP Soundwave
Factional Warfare
CCP has begun some concept work on how they want FW to evolve in the medium- to long-term. Some iterations to FW may be possible as soon as summer 2012. They would like to merge the FW and 0.0 sov system capture mechanics somewhat, but are not happy with either of the current mechanics.
CCP would like to inject some of the drama that surrounds the CSM election system into FW, by having some sort of in-game election of militia leaders/admirals. This would help move some of the 0.0 style politics/revenge/spying into FW. Another important addition to this system would be some real power/consequences for system ownership, such as the elected leaders being able to set things like tax rates in lowsec stations that they control (and having some of this tax ISK flow to the faction). The leadership would be able to set strategic goals as well as adjust settings for the new FW benefits.
Some of the CSM members expressed some concern that FW issues would greatly impact pirate organizations that live in the area, and wanted to make sure that non-FW entities would be able to neutralize FW control in some way (by blowing stuff up, preferably). CCP agreed to take that into account when designing the system, but that the important thing was to make FW meaningful and fun.
CCP mentioned that letting alliances join FW was supposed to be a Crucible feature, but was not completed in time. It will be released in the very near future, so that groups that want to participate in FW don't need to break up their existing social structures in order to join. Some CSM members noted that this, in addition to the election mechanics, would allow nullsec entities to co-opt FW groups.
On the question of where FW revenues would go, CCP suggested that they would be able to be used for system upgrades; an example was to increase LP payouts or something similar.
The CSM suggested that one of the major issues with lowsec was the large increase in risk with a much smaller increase in rewards. It was suggested that allowing FW upgrades to decrease risk, such as making probes less effective in a system, would help draw people into lowsec. This brought up a side conversation about how the current probing mechanics has negatively impacted tactics like sniping, which is an issue CCP is aware of. CCP suggested that in the long term, they would like to see the possibility of FW folks taking over nearby high and nullsec systems, and turning them into FW-controlled systems. Some CSMs suggested that FW could be used as a testbed for new capture mechanics, since FW would be smaller scale than nullsec.
The CSM presented a list of smaller issues that were raised by the FW community. CCP promised to look at the list, but pointed out that issues that had to do with Crimewatch (the system that manages aggression timers, security status hits, criminal flags and other lowsec mechanics) were unlikely to be addressed without the Crimewatch rewrite that CCP is planning.