Monday, 26 March 2012

The one that got away.


We got Intel from tyrolen that there was a providence [Freighter] on the low sec gate in otelen.
we had a pretty sizey camp on that gate so before the Providence owner could scout us with his main. we all warped off grid so he wouldn't see our pawnsauce gatecamp fleet. For no reason  i was in a redeemer so i just cloaked on the gate lol.

We waited a little bit then i think gald said we should all leave system so everybody warped to roushzar and put a blanket over there heads to hide kekeke.

About 3 minutes after huola was emptied apart from myself and the freighters main i think his name was calana or something the provi jumped in. I uncloak and turn all my shit on and overload my piont and MWD. The freighter holds cloak as long as he can and then logs off DAMIT!!. I still point the freighter and everyone from roush is already landing we all overheat wepons the freighter is melting so fast then suddenly it dissapears.

The provi got away in about 15% structure

Check out this vid of how close it was to dying. 1 more shot !!!
Anyway i cant complain about this to much. I used this mechanic once before too.
I warped my freighter to amamake gate while a WT was undocking from Auga 3rd.
I tried to cancel warp knowing he would tell the amarr fleet that was in the area. But it was too late.
It had my full nyx fit and whole heap of other stuff i was liquidating to by a titan


I think at the time it was roughly 10bill. Anyway i was very sad at this point i logged it of while it was in warp but wasn't sure if it would work or not. The amarr had alot of BS's in warp to the amamake gate in auga. all i could do was tell ppl on comms i was loosing 10bill. But the freighter dissapeared only seconds after landing on grid. We got fleet ready and we went after the amarr fleet but they ran of swearing at us in local.

So i asked M0220H to log his freighter in and warp it to gate to bait the amarr back but they never came lol.





Tuesday, 17 January 2012

More FW news from the CSM sumit

Latest CSM summit minutes are out.
From Supercaps docking which i suggested
To Command ships getting x2 races bonus's each.
Lots of really really awsomesauce stuff and lots of words.

But best of all is FW is getting alot! of attention.
Here is the FW section of the recent summit ( 7-9th January 2012 )

Little things – Factional Warfare
Present: CCP Soundwave
Factional Warfare

CCP has begun some concept work on how they want FW to evolve in the medium- to long-term. Some iterations to FW may be possible as soon as summer 2012. They would like to merge the FW and 0.0 sov system capture mechanics somewhat, but are not happy with either of the current mechanics.

CCP would like to inject some of the drama that surrounds the CSM election system into FW, by having some sort of in-game election of militia leaders/admirals. This would help move some of the 0.0 style politics/revenge/spying into FW. Another important addition to this system would be some real power/consequences for system ownership, such as the elected leaders being able to set things like tax rates in lowsec stations that they control (and having some of this tax ISK flow to the faction). The leadership would be able to set strategic goals as well as adjust settings for the new FW benefits.

Some of the CSM members expressed some concern that FW issues would greatly impact pirate organizations that live in the area, and wanted to make sure that non-FW entities would be able to neutralize FW control in some way (by blowing stuff up, preferably). CCP agreed to take that into account when designing the system, but that the important thing was to make FW meaningful and fun.

CCP mentioned that letting alliances join FW was supposed to be a Crucible feature, but was not completed in time. It will be released in the very near future, so that groups that want to participate in FW don't need to break up their existing social structures in order to join. Some CSM members noted that this, in addition to the election mechanics, would allow nullsec entities to co-opt FW groups.

On the question of where FW revenues would go, CCP suggested that they would be able to be used for system upgrades; an example was to increase LP payouts or something similar.

The CSM suggested that one of the major issues with lowsec was the large increase in risk with a much smaller increase in rewards. It was suggested that allowing FW upgrades to decrease risk, such as making probes less effective in a system, would help draw people into lowsec. This brought up a side conversation about how the current probing mechanics has negatively impacted tactics like sniping, which is an issue CCP is aware of. CCP suggested that in the long term, they would like to see the possibility of FW folks taking over nearby high and nullsec systems, and turning them into FW-controlled systems. Some CSMs suggested that FW could be used as a testbed for new capture mechanics, since FW would be smaller scale than nullsec.

The CSM presented a list of smaller issues that were raised by the FW community. CCP promised to look at the list, but pointed out that issues that had to do with Crimewatch (the system that manages aggression timers, security status hits, criminal flags and other lowsec mechanics) were unlikely to be addressed without the Crimewatch rewrite that CCP is planning.

Thursday, 5 January 2012

FW changes. Adding Alliances to Faction Warfare.

 FW chchch changes
 Team Pink Zombie Kittens has been hard at work making new features for your entertainment pleasure.

These include:
* Adding Alliances to Faction Warfare.
* The New Neocom
* Corporation Locations (Bookmarks) can now be saved directly into the Corporations folder.

Source:
https://forums.eveonline.com/default.aspx?g=posts&t=54054&find=unread